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An effort to bring 2010’s New Vegas into Fallout 4 has been going on for about two years. These kinds of total conversions are among the longest of plays in PC modding. Level designers and artists are also always helpful.Īt this point last year, the team had redone some of the mainline quests from Fallout 3, plus about 40 percent of the Fallout 3 map had been updated with Fallout 4’s technology. Road to Liberty needs a lot of community help to bring this to bear, particularly voice actors. “This is a very big undertaking as there are approximately 45,000 voice lines in Fallout 3,” they write. But to make sure everything stays in bounds, they have to re-voice the lines from Fallout 3. HcGxGrill still worked up the momentum and enthusiasm to keep going.
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The project was said to be canceled back in March. While Bethesda was said to have provided alternate suggestions for pulling off the mod, at the time Road to Liberty found that beyond the means of their five-person team. Evidently, Bethesda Softworks didn’t send any legal threats, but Capital Wasteland’s intent to use all of the dialogue from Fallout 3 raised enough red flags that HcGxGrill, the mod’s co-lead, put the project on hold. Mod makers Road to Liberty posted an update yesterday, the first in nearly a year, that explained why things ground to a halt. Well, shortly after gaining notice, the effort went dark. Fallout fans may have had issues with the progression or the story of Fallout 4, but the engine did deliver some improvements and streamlining.
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Around this time last year, Capital Wasteland - a modding project to bring Fallout 3 into the Fallout 4 engine - got a lot of attention.
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