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Mods de company of heroes
Mods de company of heroes









(Which shouldn't harm anything, since it's the same files, granted.)Įdit: Re-reading, it almost looks like they'd need to be repackaged with info for the program to see. Or would I just have to find the zip files and have it install over the top? Is it possible to have it look for already installed ones? Granted it probably wouldn't have the names and such, but I've got (for instance) Vidiotmaps and the PB sound restoration on, which are unseen by this. As I'm reading (and seeing) it, it's only finding mods "installed by this tool." I've also already repackaged a few previous mods and placed them in a list at the bottom of the page, for convenience.

mods de company of heroes

Now, it has to be intentional.Īuto-sorted the ListBoxes containing the Uninstalled and Installed mods by DescriptionĪdded a Refresh button, so that when people plot mods down in their /mods directory, they don't have to restart the program to see the changes Recent changes that I just pushed out from the first release of the program:Īdded "Browse for Mod to Install" that automates the process even further by automatically inserting the mod you browse for into the Mods directory, adds it to the Mods list, and then installs it all at once.Īdded "Add Data Folder to Files" button on the Create/Edit Mod window that with a single button click, grabs the /data folder as a "snapshot" and automatically inserts ALL files in that folder into the files list, making converting "old" mods into CoH Modder mods EASY!Ĭorrected a bug in the Create/Edit Mod window that would allow a user to over-write an existing mod with an entirely different mod by accident.











Mods de company of heroes